Miranda – Lost in Time is a Star Trek CODA system campaign set against a build-up to what will become the most destructive war the Alpha and Beta quadrants have ever faced. If you are just stopping by, you can keep tabs on the story in the adventure log.

Setting: Pre-DS9 Year 2372 – stardate 49180.094. Close to one year before the onset of the Dominion War.
Region: Sector 768 – A 20×20×20 light year section of space. Dark, with old dying suns, and cold frozen worlds. There is only one Class M planet in the entire sector, and that planet is the only one worth fighting for…
Methods of transport: Starships, shuttles, transporters, feet, and escape pods…

Crew: Lieutenant Commander Larian – El-Aurian First Officer of the USS Miranda (NCC-1800), an old tired ship long since due for retirement but still faithfully serving the Starfleet that gave birth to her. Ensign Trak’dar (Radda) – newly graduated, newly commissioned, and just posted to the Miranda. Ensign Sal Vaxx – A Bolian engineer with a taste for decaying flesh (It’s a Bolian thing). Doctor Jahus – Orion physician and scientist, continually working to distance himself from Syndicate interests. Ixlain – Talaxian soldier stranded far from home, and one of the only members of her species for thousands of light years, just trying to make the best of it. Ragnaar – Antican rogue, keen on asserting his dominance in the canine fashion of his people.
Mission: First to survive, then to save a broken galaxy and stop the most terrible force the Federation has ever faced…

Composition: Multi-species
Technology period: 24th Century
Available Technology: Whatever is available in the expanse…

Adversity: The elements and hazards of space, stupidity, and the unknown…

Feel: Archaic survival.

Important Information: See Main Page

Miranda - Lost in Time

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